HxD: Render bitmap from binary file - 1 bit per pixel

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erika

HxD: Render bitmap from binary file - 1 bit per pixel

Post by erika » 07 Aug 2009 14:42

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Last edited by erika on 23 Mar 2010 10:44, edited 1 time in total.

Maël
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Posts: 1148
Joined: 12 Mar 2005 14:15

Re: HxD: Render bitmap from binary file - 1 bit per pixel

Post by Maël » 07 Aug 2009 17:48

Turn a binary file into a bitmap of 1 bit per pixel - monochrome
Interesting idea.

Assuming a large screen size of 1920x1200 you get 2280000 pixels. 8 bits per byte means max file size would be 285000 bytes =278 KiB.
That's rather small.
You could scroll but it's going to be rather unhandy for larger files.

Another question is what to do when you have such a bitmap? Should it be usable for navigation? If yes, how? Should you be able to get derive a file structure? If yes, how?

I have seen something similar:
http://www.axe-editor.com/screenshots.shtml

But still I'm interested in your ideas about the above.

erika

Re: HxD: Render bitmap from binary file - 1 bit per pixel

Post by erika » 08 Aug 2009 12:21

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Last edited by erika on 23 Mar 2010 10:44, edited 2 times in total.

Maël
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Posts: 1148
Joined: 12 Mar 2005 14:15

Re: HxD: Render bitmap from binary file - 1 bit per pixel

Post by Maël » 08 Aug 2009 15:09

I see what you want but it makes not much sense to integrate something like this if you cannot use it somehow in HxD itself. In this case why not just write a simple tool that converts a file?
And really creating such a file, compared to painting on the fly (depending on scroll position), would take lots of space (at least when the file is loaded by an image program).

It could add it as export function, but I still need to understand what you can do with it and why it's worth to implement and add this to HxD. Do you have examples where such a bitmap would be useful?

erika

Re: HxD: Render bitmap from binary file - 1 bit per pixel

Post by erika » 09 Aug 2009 12:01

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